Currently in development, this custom Unreal Tournament 3 level casts the player deep in the caverns of the ancient Kyanga Monastery. Players can roam the hidden temples, hallways, and slave tunnels to discover the secrets of this ancient empire.
We developed 65 structures for Pirates of the Burning Sea, from Flying Lab Software. Most buildings are between 2000 and 3000 polys, and mapped with a group of individual textures, or a town template file. Lightmaps were created for each building and multiplied on color maps.
Using various 3d elements, we assembled this poster for Sound Transit in Seattle, Washington. The purpose of the poster, to be displayed to the public, is to warn people of the danger of these fast-moving, and quiet-running trains.
Martin Arts created four different pirate characters for a corporate video, using 3ds max for the modeling and character animation. Lip syncing was done using morph targets made from custom facial rigs for the heads of each character. All body animation was keyframed.
These buildings were developed for Microsoft's Flight Simulator X and Flight Simulator X Xpack, from Aces Game Studio. The poly count ranges from 300 to 1200. 3 to 5 LOD models were created for each building. The custom shader for each structure included a diffuse map, specular map, self-illumination map, and normal map. We developed these structures for cities like Vienna, Hamburg, Nice, Rome, Madrid, Amsterdam, Kyoto, Melbourne, Dublin, Helsinki, Lisbon, Marseille, and many others.
We developed 100 buildings, stadiums and other structures for Microsoft's Virtual Earth. The poly limit was 1000 to 1200. The maps were started from satellite photos and developed in Photoshop. We completed 100 structures in less than 2 months.
We created a custom Unreal Tournament 2004 level based on the famous Can Chanh Palace, in Vietnam. This palace was part of the Forbidden Purple City during the reign of Emporer Minh Mang. This was a playable level in UT2004 used for an educational project.
These images are from a project created for scientists in Japan, studying the function of cadherins. These important elements of our cell structure play a crucial role in the formation of cell sheets and tissues. Working closely with Arkitek Studios, we created a total of 5 scenes showing cells merging to form cell sheets, how cadherins work to form binds between cells, and how they change their expressions to form the neural tube. Total project time was 9 weeks.