Real time environment model in UDK

 

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Concept by Horia Dociu - badideafactory.blogspot.com

 

 

Screen grabs from UDK.

 

1186 triangles. Lowpoly mesh created in 3ds max.

 

Diffuse and Ambient Occlusion Maps generated with Photoshop and 3ds Max.
Normal Map generated with CrazyBump. Assembled in Photoshop.