Eddy Raja variation, from Uncharted™

 

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Screen grab using real time shader in 3ds Max

 

Screen grab using real time shader in 3ds Max

 

These are screen grabs from 3ds max using Laurens Corijn's real time shader, except on the hair. Background images are from Uncharted™ to show the character style relative to the game.

 

Front, Back and Side shots using real time shader in 3ds Max

 

Wireframe of main 6 objects

 

Marmoset real time screen grab

 

Marmoset real time screen grab

 

Marmoset real time screen grab

 

Marmoset real time screen grab
Real time screen grabs using Marmoset

 

 

 

Model assembled in 3ds Max.
Detail sculpted in ZBrush.
Textures painted in ZBrush and Photoshop.
Maps exported from ZBrush.
Additional ambient occlusion maps baked in 3ds Max.
Maps assembled in Photoshop.
Real time shader in 3ds Max by Laurens Corijn.
Additional real time example using Marmoset.